The recent release of your third-party client, OSHD, has sparked a lots of discussion within the community. We'd like to address the problem with OSHD, and discuss our stance around the client.
We'd like to thanks for your patience whilst conversations were happening, both internal and outside. Our priority is to make sure that we protect you, our players, as well as each of our intellectual property. Such a large decision could not be made overnight.
We will not possibly be approving OSHD. It is in our needs to be as transparent together with you as we possibly could, and so I' ll share a few of the substantial reasons as to why this is the case.
One thing you're witout a doubt aware of is the belief that the client simply seriously isn't compatible with our grinding bot detection systems, there were a few instances of macro bans over the weekend that are a testament to which. I've seen some claims that these bans were targeted and I'd prefer to assure you that it is absolutely untrue.
The big question available is whether it's easy for the client to avoid triggering our bot diagnosis. This could be accomplished through two methods: either we make changes to your bot detection, or we tell them steer clear of triggering it. The developers of OSHD are yet to interact to our requests for their code, and we can't touch upon how safe it is by using their product (with regards to account security in addition to the issues with bot prognosis). We have no relationship while using developers and so can't you need to the client on confidence. We are not ready to divulge the information needed to make changes to stay clear of our bot detection, as revealing this information carries risky which could threaten the health of Old School. Making changes to your own bot detection to aid this client may pave the way with regard to genuine botting clients that may appear to behave similarly. We will not jeopardise the particular integrity of Old College to facilitate a third-party customer. We have no standard ties with any third-party client, though some clients can operate without interfering with your bot detection, but that is not representative of any formal agreement.
Perhaps most importantly could be the effect that our ongoing engine work could have on third-party clients. We have some great updates being designed to our game engine later on, and these updates will probably break the OSHD client for a lot of time. We're not going to be able to sacrifice or postpone each of our updates to aid OSHD. The development of your game engine will benefit you a lot more than any third-party giving.
We're committed to improving our own client, but unlike third-parties i am legally and morally obligated that will put the security and balance of Old School, and the safety your players, above all else. We can't simply recycling and throw together old assets within the hope that they stick. In the immediate short-term our engine team work on a rasterizer that can increase FPS. This development will also add features for example support for higher resolution displays and scalable interfaces. We are also dealing with, on an ongoing foundation, the future roadmap with the game. It's clear that there's a new demand for extended sketch distance and improved lighting effects effect etc. We would also turn to undertake this far differently than we did in 2008 - which has a view to high framerate monitors and also a more modern approach for you to 3D rendering code practices. In short it will have to be done differently towards the way it happened with 2008 and so will need to be done from the begining.
Ultimately the decision that was reached is that OSHD seriously isn't approved for use. Should the developers of OSHD forget to meet our reasonable asks, we will be left without any other alternative but to consider legal action against them so as to ensure the protection connected with you, our players, as well as our own intellectual property. Unfortunately we can't examine any imminent or ongoing legal action.
The depth of discussion since OSHD surfaced offers made it clear that there's interest among the playerbase within playing Old School in HD. It's something we're very happy to investigate, but in order to control expectations I'd like to help clarify our approach. If you do want a fully reworked graphical update then we may first need to investigate the influence on both the game and the development team before we're able to commit to such a great undertaking. This alone would likely take quite a few months to investigate and we're able to not commit to the delivery date until this happens.
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